Sunday, October 18, 2009

GAME: Section 8

Section 8 had potential . Time Gate (the developers) could have struck gold with this one. Instead they settled for the bronze.What they delivered is an interesting game: fairly good graphics spoiled by a extremely over-done plot. Quick gameplay and ruined by extremely stupid AI (even at high levels of difficulty). And immersive effects invalidated by an underwhelmingly short single player campaign.

Obviously, this is one of those games like Team Fortress and Counter Strike and such that are created for Massive Multiplayer communities. Bunches of over-caffeinated teens and twenty-somethings with headsets and snappy banter playing thirty at a time until four in the morning. For them, this is probably a good diversion from World Of Warcrap or whatever else MMORPG is currently trendy. But for anti-massive multiplayers like me, Section 8 is a sad disappointment.

Given a more creative team, this game could have been GREAT. It has the graphics and the fast-twitch gameplay. But the developers barely spent any time (if any) creating a believable story line. They came up with little (if anything) unique in the realm of sci fi. And the limited plot is so bad that the word trite is actually hyperbole.

I enjoyed the four or five hours that I played it. But, just as it started to get vaguely interesting, it skidded to a halt. It was like a really bad first date. And for me, there won't be a second with Section 8. I've already deleted it. Any for anyone NOT interested in the Massive Multiplayer element, I'd say skip it.

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